Student Learning Assessment

Components of Game Performance which may be assessed.

Game Performance Assessment Instrument (GPAI)

1. Base--Appropriate return of performer to a home or recovery position between skill attempts.
2. Adjust--Movement of performer, either offensively or defensively, as required by the flow of the game.
3. Decision Making--Making appropriate choices about what to do with the ball (or projectile) during a game.
4. Skill Execution--Efficient performance of selected skills.
5. Support--Off-the-ball movement to a position to receive a pass when player's team has possession.
6. Cover--Providing defensive help for player making a play on the ball or moving to the ball (or projectile).
7. Guard or mark--Defending against an opponent who may or may not have the ball.
 
 
 


SAMPLE EVALUATION FORM


Evaluator__________________

        Class__________________________

        Date__________________________

Categories

Decisions Made--Criteria, two levels.
                            1. Pass ball over the net.
                            2. Pass ball to set up attack.

Skill Execution--Criteria
                        Forearm, overhead pass and underhand serve = legal contact, playable ball.

Adjust--Criteria
            Player moves to open up or in pursuit to save a ball.

Recording procedures--Use a tally to mark in the appropriate category.
 
Name
Decision Made
Skill Execution
Adjust
First
Last
A
IA
   
   
   
   
   
   
   
   
E
IE
   
   
   
   
   
   
   
   
A
IA
adapted from Griffin et al, 1997.

Key:   A = appropriate        IA = inappropriate
           E = efficient              IE = inefficient

Assessment Equations:

1. Game involvement: number of appropriate decisions + number of inappropriate decsions + number of efficient skill executions + number of inefficient skill executions + number of appropriate supporting movements.

2. Decision making index (DMI) = number of appropriate decisions made/number of inappropriate decisions made.

                                            DMI = A / IA

3. Skill execution index (SEI) = number of efficient skill executions/number of inefficient skill executions.

                                            SEI = ESE / ISE

4. Support Index (SI) = number of appropriate supporting movements/number of inappropriate supporting movements.

                                            SI = A / IA

5. Game performance = [DMI + SEI + SI] / 3.
 

Links
Blank GPAI Form

Teaching Instruction
Time on Task Evaluation Sheet